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Un config Bun !

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Un config Bun !

Mesaj  Ŧเรă la data de Lun Noi 09, 2009 11:57 am

<--------( KobraKy Config )--------->
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

// __________________
//--------( Jump Script )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias +cj "+jump;+duck"
alias -cj "-jump;-duck"
bind space "+cj"
bind "SPACE" "+bhop"
bind "e" "+use"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
Clear

________________________________________________________

// __________________
//--------( FLASHLIGHT )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"

bind "f" +fastfire


// __________________
//--------( Bomb Jump S. )--------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias w2 "wait; wait"
alias w3 "w2; wait"
alias w4 "w2; w2"
alias w5 "w3; w2"
alias qpist "slot2; w2; +attack; w2; -attack"

alias +bombjump "qpist; w5; +attack; w5; w5; +reload; w5; w5; w5; weapon_c4; w5; w5; +jump"
alias -bombjump "-attack; w5; w5; w5; w5;-reload; w5; w5; w5; w5; w5; w5; w5; -jump"

bind "x" "+bombjump"


__________________________________________________________

// __________________
//--------( GFX )----------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

r_mmx 1
r_bmodelhighfrac "5.0"
r_decals "300"
r_drawviewmodel "1"
r_drawentities "1"
r_mirroralpha "0"
r_wateralpha "1"
r_dynamic "1"
r_novis "0"
r_traceglow "0"
r_lightmap "0"
precache "1"

gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_picmip "0"
gl_playermip "0"
gl_max_size "256"
gl_spriteblend "1"
gl_lightholes "0"
gl_dither "1"
gl_flipmatrix "0"
gl_lightholes "0"
gl_monolights "1"
gl_overbright "0"
gl_polyoffset "30000"
gl_cull "1"
gl_palette_tex 0
gl_keeptjunctions 0
gl_playermip 1000
gl_round_down 6
gl_wateramp 0
gl_ztrick 1
gl_alphamin "0.25"
gl_fog "0"
gl_affinemodels "0"
gl_clear "0"
gl_flashbend "0"
r_bmodelhighfrac "5.0"
___________________________________________________________

// __________________
//--------( Sound/Audio )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

hisound 2
loadas8bit 0//i//
bgmvolume 0
s_reverb 1
s_reverb 1
s_rolloff 1
s_doppler 0
s_distance 60
s_automin_distance 2
s_automax_distance 30
s_min_distance 8
s_max_distance 1000
s_leafnum 0
s_refgain .4
s_refdelay 4
s_polykeep 1000000000
s_polysize 10000000
s_numpolys 200
s_bloat 2
s_verbwet .25
s_a3d 0
s_eax 1
suitvolume .25
_snd_mixahead .1

alias "volmin" "volume 0.0;d1;echo MINIMUM VOLUME;d0;alias volup vol01;alias voldn volmin"
alias "vol01" "volume 0.1;d1;echo Volume 05% |*__________________|;d0;alias volup vol02;alias
voldn volmin"
alias "vol02" "volume 0.2;d1;echo Volume 10% |_*_________________|;d0;alias volup vol03;alias
voldn vol01"
alias "vol03" "volume 0.3;d1;echo Volume 15% |__*________________|;d0;alias volup vol04;alias
voldn vol02"
alias "vol04" "volume 0.4;d1;echo Volume 20% |___*_______________|;d0;alias volup vol05;alias
voldn vol03"
alias "vol05" "volume 0.5;d1;echo Volume 25% |____*______________|;d0;alias volup vol06;alias
voldn vol04"
alias "vol06" "volume 0.6;d1;echo Volume 30% |_____*_____________|;d0;alias volup vol07;alias
voldn vol05"
alias "vol07" "volume 0.8;d1;echo Volume 35% |______*____________|;d0;alias volup vol08;alias
voldn vol06"
alias "vol08" "volume 1.0;d1;echo Volume 40% |_______*___________|;d0;alias volup vol09;alias
voldn vol07"
alias "vol09" "volume 1.3;d1;echo Volume 45% |________*__________|;d0;alias volup vol10;alias
voldn vol08"
alias "vol10" "volume 1.5;d1;echo Volume 50% |_________*_________|;d0;alias volup vol11;alias
voldn vol09"
alias "vol11" "volume 1.7;d1;echo Volume 55% |__________*________|;d0;alias volup vol12;alias //r//
voldn vol10"
alias "vol12" "volume 1.9;d1;echo Volume 60% |___________*_______|;d0;alias volup vol13;alias
voldn vol11"
alias "vol13" "volume 2.1;d1;echo Volume 65% |____________*______|;d0;alias volup vol14;alias
voldn vol12"
alias "vol14" "volume 2.3;d1;echo Volume 70% |_____________*_____|;d0;alias volup vol15;alias
voldn vol13"
alias "vol15" "volume 2.5;d1;echo Volume 75% |______________*____|;d0;alias volup vol16;alias
voldn vol14"
alias "vol16" "volume 2.9;d1;echo Volume 80% |_______________*___|;d0;alias volup vol17;alias
voldn vol15"
alias "vol17" "volume 3.2;d1;echo Volume 85% |________________*__|;d0;alias volup vol18;alias
voldn vol16"
alias "vol18" "volume 3.5;d1;echo Volume 90% |_________________*_|;d0;alias volup vol19;alias
voldn vol17"
alias "vol19" "volume 3.7;d1;echo Volume 95% |__________________*|;d0;alias volup volmax;alias
voldn vol18"
alias "volmax" "volume 4.0;d1;echo MAXIMUM VOLUME;d0;alias volup volmax;alias voldn vol19"
alias "volup" "vol03"
alias "voldn" "vol01"

bind "F5" "volup"
bind "F6" "voldown"
__________________________________________________________

// __________________
//--------( AwP Script )--------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias +firespec "+attack;w2;slot2;w2;slot1"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec; dev1;echo *-Sniper Mode ENABLED-*; dev0;alias modespec m2"
alias m2 "bind mouse1 +attack; dev1;echo *-Sniper Mode DISABLED-*; dev0;alias modespec m1"

___________________________________________________________________________________________

// __________________
//--------( LAG/Ping )-------------------------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

cl_bobcycle "0.8"
cl_latency "-90.0"
cl_updaterate "30"
cl_cmdrate "101"
cl_lc "1"
cl_lw "1"
cl_download_ingame "1"
cl_himodels "0.000000"
cl_gaitestimation "1.000000"
cl_timeout "35"
gl_overbright "0"
gl_keeptjunctions "0.000000"
gl_round_down "1.000000"
gl_playermip "2.000000"
gl_flipmatrix "0"
max_shells "0"
max_smokepuffs "0"
loadas8bit "0.000000"
setinfo "ghosts" "0.000000"
mp_decals "300.000000"
console "1.000000"
fps_max "100"
fps_modem "0"
graphheight "450"
net_scale "5"

_____________________________________________________________________________________________________________

// __________________
//--------( Console Color )----------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//

Green - 000 255 000
Red - 255 000 000
Purple - 235 000 235
Blue (Teal) - 000 200 200
Standard - 255 155 050
White - 255 255 255
Dark Blue - 000 000 255

____________________________________________________________

// __________________
//--------( Buy Menu )------------------------------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

bind kp_minus "defuser;vesthelm;vest;hegren; flash; flash;sgren;slot3"
bind kp_end "usp;buyammo2;buyammo2;buyammo2;slot3;w"
bind kp_downarrow "ak47; m4a1; primammo; slot3;w"
bind kp_5 "aug;sg552;buyammo1;buyammo1;vesthelm;vest;hegren;flash;flash;sgren;slot3;w"
bind kp_leftarrow "awp;buyammo1;slot3;w"
bind kp_slash "defuser; slot3"
bind kp_rightarrow "sgren; slot3"
bind kp_home "vesthelm; vest; slot3"
bind kp_uparrow "hegren;slot3"
bind kp_pgup "flash; slot3"
bind kp_ins "deagle; secammo; slot3;w"
bind kp_enter "ak47;
bind n "admin_rcon admin_ignore_immunity 0"
m4a1;buyammo1;buyammo1;deagle;buyammo2;buyammo2;buyammo2; defuser;
vesthelm; vest; hegren; flash; flash;sgren; slot3;w"
bind kp_plus "awp; buyammo1; deagle;secammo; defuser; vesthelm; vest;
hegren; flash; flash; slot3;w"
bind kp_del "mp5;buyammo1;buyammo1;buyammo1;slot3;w"
bind kp_pgdn "famas; galil;primammo;slot3;w"

___________________________________________________________________________________________

// __________________
//--------( NaMe )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
name "psAikou`"


________________________________________________________

// __________________
//--------( FPS )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

cl_weather "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
precache "1"
mp_decals "20"
gl_max_size "256"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
d_spriteskip "0"
gl_cull "1"
gl_palette_tex "1"
gl_lightholes "0"
fpx_max "201"
fps_modem "0"
mat_dxlevel "-90"

// __________________
//--------( TINTA )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

cl_bob "0.005"
cl_bobcycle "0.8"
cl_bobup "0.5"

_______________________________________________________________________

// __________________
//--------( Radar )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

alias radar_t radar_off
alias radar_off "alias radar_t radar_on; hideradar"
alias radar_on "alias radar_t radar_off; drawradar"
bind "'" "radar_t"
_____________________________________________________________________

// __________________
//--------( RaDio )---------------------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

//radio1 and text
alias r0 "slot10; rbndslot"
alias r1s1 "slot1; say_team -Cover me, I do sex with you`re mom`!-; rbndslot"
alias r1s2 "slot2; say_team -You take the point !-; rbndslot"
alias r1s3 "slot3; say_team -Hold this position, camp is good-; rbndslot"
alias r1s4 "slot4; say_team -Regroup team-; rbndslot"
alias r1s5 "slot5; say_team -Follow me !-; rbndslot"
alias r1s6 "slot6; say_team -Taking fire, need assistance !!-; rbndslot"

//radio2 and text
alias r2s1 "slot1; say_team -Go, go ,go !-; rbndslot"
alias r2s2 "slot2; say_team -Team fall back-; rbndslot"
alias r2s3 "slot3; say_team -Stick together team-; rbndslot"
alias r2s4 "slot4; say_team -Take position and wait for my go-; rbndslot"
alias r2s5 "slot5; say_team -Storm in the front !-; rbndslot"
alias r2s6 "slot6; say_team -reporting in team-; rbndslot"

//radio3 and text
alias r3s1 "slot1; say_team -Affirmative / Roger that / you're right !-; rbndslot"
alias r3s2 "slot2; say_team -Enemy spotted-; rbndslot"
alias r3s3 "slot3; say_team -Need backup-; rbndslot"
alias r3s4 "slot4; say_team -Sector clear !-; rbndslot"
alias r3s5 "slot5; say_team -I'm in position !-; rbndslot"
alias r3s6 "slot6; say_team -Report-; rbndslot"
alias r3s7 "slot7; say_team -Get out of here, it's gonna blow !-; rbndslot"
alias r3s8 "slot8; say_team -Negative-; rbndslot"
alias r3s9 "slot9; say_team -got him !-; rbndslot"

//rebind slots
alias rbndslot "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; rbndslot2"
alias rbndslot2 "bind 7 slot7; bind 8 slot8; bind 9 slot9; bind 0 slot10"

//radio and text
alias s_rad1 "radio1; bind 1 r1s1; bind 2 r1s2; bind 3 r1s3; bind 4 r1s4; bind 5 r1s5; bind 6 r1s6; bind 0 r0"
alias s_rad2 "radio2; bind 1 r2s1; bind 2 r2s2; bind 3 r2s3; bind 4 r2s4; bind 5 r2s5; bind 6 r2s6; bind 0 r0"
alias s_rad3 "radio3; bind 1 r3s1; bind 2 r3s2; bind 3 r3s3; bind 4 r3s4; bind 5 r3s5; bind 6 r3s6; s_rad3b"
alias s_rad3b "bind 7 r3s7; bind 8 r3s8; bind 9 r3s9; bind 0 r0"

//radio and text Toggle
alias rad "txt_ON"
alias txt_ON "alias rad txt_OFF; bind z s_rad1; bind x s_rad2; bind c s_rad3"
alias txt_OFF "alias rad txt_ON; bind z radio1; bind x radio2; bind c radio3"

_____________________________________________________________________


// __________________
//--------( UnBindall )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

bind "v" "buyequip"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "." "buyammo2"
bind "/" "+movedown"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "v" "say_team /me"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "ctrl" "+duck"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "MOUSE3" "ak47;m4a1;primammo;deagle;secammo;hegren;flash;flash;vest;vesthelm;defuser;sgren"
bind "KP_ENTER" "awp;primammo;deagle;secammo;hegren;flash;flash;vest;vesthelm;defuser;sgren"
bind "F5" "usp;secammo"
bind "F7" "ak47;m4a1;primammo;deagle;secammo;hegren;flash;flash;vest;vesthelm;defuser;sgren"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "mwheelup" "+duck"
bind "mwheeldown" "+duck"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "MOUSE4" "cl_righthand 0"
bind "MOUSE5" "cl_righthand 1"
voice_scale "0.300000"
voice_enable "1"
voice_forcemicrecord "0.000000"
console "1"
crosshair "1"
gamma "3"
lightgamma "1"
ex_interp "0.05"
cl_timeout "35"
brightness "3"
con_color "255 255 255"
net_graph "3"
net_graphpos "2"
sv_voiceenable "1"
sv_aim "0.000000"
sv_airaccelerate "10"
hpk_maxsize "0"
viewsize "120"
ati_subdiv "2"
ati_npatch "1.0"
r_bmodelhighfrac "5"
mp_decals "30.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0"
gl_flipmatrix "0"
gl_monolights "1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "5"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "0"
s_polysize "0"
s_numpolys "200"
s_bloat "2"
s_verbwet "0.25"
s_a3d "0"
s_eax "0.000000"
volume "1.000"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "0.800000"
_snd_mixahead "0.1"
team ""
cl_showfps 1
model "gordon"
skin ""
topcolor "30"
bottomcolor "6"
rate "25000"
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "6000"
cl_backspeed "6000"
cl_vsmoothing "0.00000"
m_pitch "0.022"
m_yaw "0.022"
sys_tycrate "1000"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "1.3"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1"
cd_fps "0"
cd_sound "0"
hud_classautokill "0"
setinfo "_vgui_menus" "0"
setinfo "s" "67108863"
setinfo "_ah" "0"
setinfo "_cm_pw" "1"
setinfo "vgui_menus" "0"
setinfo "ah" "0"
setinfo "dm" "0"
setinfo "ghosts" "0"
+mlook
cl_sidespeed "6000"
cl_yawspeed "600"
cl_crosshair_color " 255 255 255 "
cl_crosshair_size "small"
cl_crosshair_translucent "1"
crosshair "5.000000"
zoom_sensitivity_ratio "1"
bind "alt" "+toggle"

______________________________________________________________________________________________________________

alias +toggle "bind 1 preset1; bind 2 preset2; bind 3 preset3; bind 4 preset4; bind preset5; bind 6 preset6; bind 7 preset7; bind 8 preset8; bind 9 preset9; bind 0 preset10"
alias -toggle "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; bind 6 slot6; bind 7 slot7; bind 8 slot8; bind 9 slot9; bind 0 slot10"

alias preset1 "buy; menuselect 1; menuselect 4; buy; menuselect 7"
alias preset2 "buy; menuselect 4; menuselect 2; buy; menuselect 6"
alias preset3 "buy; menuselect 4; menuselect 3; buy; menuselect 6"
alias preset4 "buy; menuselect 4; menuselect 5; buy; menuselect 6"
alias preset5 "buy; menuselect 4; menuselect 6; buy; menuselect 6"
alias preset6 "buyequip; menuselect 2"
alias preset8 "buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 4"
alias preset7 "buyequip; menuselect 7"
alias preset9 "buyequip; menuselect 2; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 4; buyequip; menuselect 7"


// __________________
//--------( Team Message )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

bind "F1" "say_team -=[ Is A(X1) Go Go Go ]=-"
bind "F2" "say_team -=[ Is B(X2) Go Go Go ]=-"
bind "F3" "say_team -=[ PLanTeZ BomBa, Cover Me ]=- "
bind "F4" "say_team -=[ Fac Defuse, Cover Me ]=-"

________________________________________________________________________________________________

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "q" "lastinv"
developer "0"
brightmodels=0
crosshair=0
esp_box=0
esp_boxradius=0
esp_carrier=0
esp_distance=0
esp_ent=0
esp_gaitsequence=0
esp_name=0
esp_plight=0
esp_reload_meter=0
esp_sequence=0
esp_thickness=0
esp_weapon=0
fullbright=0
gl_extra=0
glow=0
hud=0
nosky=1
outlined=0
radar=0
radar_fovdist=0
radar_ovzoom=0
radar_s=0
radar_x=0
radar_y=0
removals=1
bind "e"


// Echo script

speak “ loading..activated..time..to..shoot.. echo "
clear
// __________________
//--------( Admin )--------------------------
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// wait alias
alias wait4 "wait; wait; wait; wait"
alias wait8 "wait; wait; wait; wait; wait; wait; wait; wait"
alias wait0 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias wait16 "wait8; wait8"
alias wait1s "wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0"
alias wait3s "wait1s; wait1s; wait1s"
alias wait5s "wait1s; wait1s; wait1s; wait1s; wait1s"
alias wait4 "wait; wait; wait; wait"
alias wait8 "wait; wait; wait; wait; wait; wait; wait; wait"
alias wait0 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias wait16 "wait8; wait8"
alias wait1s "wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0"
alias wait3s "wait1s; wait1s; wait1s"
alias wait5s "wait1s; wait1s; wait1s; wait1s; wait1s"
alias wait4 "wait; wait; wait; wait"
alias wait8 "wait; wait; wait; wait; wait; wait; wait; wait"
alias wait0 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias wait16 "wait8; wait8"
alias wait1s "wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0; wait0"
alias wait3s "wait1s; wait1s; wait1s"
alias wait5s "wait1s; wait1s; wait1s; wait1s; wait1s"

// pause
alias pglpause pglp1
alias pa "admin_pause; wait4s; developer 1; wait4s; echo Pause ON; wait4; developer 0; wait4s; pause; wait4s; admin_unpause; wait4s; alias pglpause pglp0"
alias unpa "admin_pause; wait4s; developer 1; wait4s; echo Pause OFF; wait4; developer 0; wait4s; pause; wait4s; admin_unpause; wait4s; alias pglpause pglp1"

// map start
alias sv "wait4s ; admin_fadetoblack 0; wait4s ; admin_maxrounds 999999999999 ; wait4s ; admin_roundtime 1.75; wait4s ; admin_startmoney 800; wait4s ; admin_freezetime 10; waits4s ; admin_restart 1"
alias lame "admin_restart 1 ; wait1s ; svinit ; wait1s ; admin_say A inceput runda de lame! Aruncati tot ce aveti in baza; wait1s ; admin_say Echipele Sunt Pregatite Pentru Runda De Cutite; admin_restart 1; wait1s; admin_say GL and HF ambelor echipe; admin_restart 5; wait5s; admin_say Runda de Cutite A Inceput. Aruncati pistoalele si bomba in baza."
alias live "admin_restart 1; wait1s ; svinit; wait1s ; admin_say 1st RESTART ; wait1s ; admin_say Echipele sunt pregatite pentru a incepe meciul; admin_restart 3; wait1s; admin_say 2nd RESTART; wait1s; admin_say GL and HF ambelor echipe; admin_restart 5; wait5s; admin_say [!] Jocul este live GL & HF [!]"
alias wp "wait4 ; admin_fadetoblack 0; wait4; admin_maxrounds 999999999999; wait4; admin_roundtime 1.75; wait4; admin_startmoney 16000; wait4; admin_freezetime 0; wait4"
alias rr "wait1s; admin_restart 1; wait1s; admin_say The Game Was Restarted in 1 Second"

// map aliases
alias cbble "developer 1; wait4s ; echo Loading de_cbble...; wait4s ; admin_map de_cbble; wait4; developer 0"
alias dust2 "developer 1; wait4s ; echo Loading de_dust2...; wait4s ; admin_map de_dust2; wait4; developer 0"
alias infer "developer 1; wait4s ; echo Loading de_inferno...; wait4s ; admin_map de_inferno; wait4; developer 0"
alias inferno "developer 1; wait4s ; echo Loading de_inferno...; wait4s ; admin_map de_inferno; wait4; developer 0"
alias nuke "developer 1; wait4s ; echo Loading de_nuke...; wait4s ; admin_map de_nuke; wait4; developer 0"
alias train "developer 1; wait4s ; echo Loading de_train...; wait4s ; admin_map de_train; wait4; developer 0"
alias snapshot "dev1; echo SNAPSHOT TAKEN; dev0; snapshot"



______________________________________________________________________________________________________________



clear
echo " ================================================"
echo " <<<<===== ExpLiciT` cFg AcTiVaTeD ======>>>>"
echo " <<======================>>"
echo " "
echo " <<<=============================================>>>"
echo " <<<=== SpaRGeLe MuIaNeLe ExpLiciT` ===>>>"
echo " <<<====================================================>>>"
echo " "
echo " <<<=====================>>>"
echo " <<<=== pLaY HaRd anD Go PrO ExpLiciT` ===>>>"
echo " <<<==========GL AnD GF===========>>>"

echo " ExpLiciT` BesT PlaYeR"
echo " Cfg. MaDe By ExpLiciT`"
volume 1
play vox/activated
ww
play fvox/activated
volume 1

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